Kado Ichiyama
Kazega materialized by zanpakuto leader-d5o26l3
Personal Information
Username NPC
Age 24
Gender Male
Height 6'04"
Weight 152lbs
Affiliation N.A.
Clan Ichiyama
Rank Kage


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Appearance and PersonalityEdit

Kado is a tall intimidating man with thick, long blonde hair that is swept from his face, to the side or up the top. Since being behind a big criminal organization, as well as being a member of the konohagakure ANBU, he has a tendency of wearing armour. He wears more luxurious robes in his spare time, and being a prodigy of the Ichiyama clan deserves it.

Whilst once being a more friendly person, the route he's taken has made Kado bitter and cold. He is rather very clever, as he was always a bright student, and in that way tactful and deadly. He is a good judge of character, perhaps for the wrong intentions, and is a good recruiter. He is also, despite being cold, rather generous to his employees, but only if he think’s they’ve done good. However, he has a weak spot for his younger brother Reiko. That being said, he will inflict damage on him if needs be.


(Total: 328)
Strength: 28
Speed: 39
Chakra Levels: 34
Chakra Control: 33
Endurance: 21
CP: 220
Banked: 1

Health: END*8

10CP = 33 to hit
20CP = 35 to hit
40CP = 39 to hit

0CP = 28 to hit
10CP = 30 to hit
20CP = 32 to hit
40CP = 36 to hit

Rank UpgradesEdit

Genin 1: Earth Style
Genin 2: Magnetic Style
Chunin: Tsumetaigan
Jonin: Kenjutsu Speciality
S-Rank: Medical Style 
Kage Rank: Summoning Contract


Feats earned so far: 40
Banked feats: 0


Earth StyleEdit

  1. Earth Style: Split Earth Technique  (20CP)
  2. Earth Style: Earth Golem Technique (20CP)
  3. Earth Style: Swamp of the Underworld  (20CP)
  4. Earth Style: Sandwich Technique  (40CP)
  5. Earth Style: Arms of the Earth (Chikyuu no Buki no jutsu) - The user makes the seal and puts his hands on the ground. Then, at any visible distance, arms of rock come from the ground to grab the opponant's legs. (10CPto start it, 5CP to keep it on)

Magnet StyleEdit

  1. Magnetic Control: Reverse - The user is able to use magnet release to turn an enemies attack from a metallic weapon such as a kunai, senbon, sword, ect... against them, causing the weapon to turn around and sent back at the original attacker. The effectiveness of the reversal is dependent on the opponent's force behind the attack. (5CP for one weapon such as a kunai, 10CP for multiple or a sword attack.)
  2. Magnetic Pulse - The user sends out a pulse of magnetic energy repealing incoming attacks from all directions of the user such as punches, swords, thrown weapons, ect... (10CP)
  3. Magnetic Control: Magnetic Prison - The user touches his target and in doing so causes the target's polarity to change and a small spherical magnetic field of the same polarity to form around the target. This causes the target to levitate slightly above the ground and imprisoned in the magnetic field that repeals them holding them in the center of it making it extremely hard to move and break out of due to the magnetic force. (40CP/ 20CP maintain. Binding Jutsu. causes target to become magnetized)
  4. Magnetic Control: Magnetic Puppet - If the user has magnetized his target, he is able to control their movements as if using telekinesis such as throwing, pulling, and halting/deflecting, an enemy's physical body. However, the damage and effectiveness of the technique to manipulate an opponent depends on the opponent's stats to resist the manipulation (20CP)
  5. Magnetic Levitation - The user is able to control his own magnetic polarity, allowing him to levitate. (10CP/ 5CP)


  1. Tsumetaigan: Heat Signiture (Hiuto Shomei no jutsu) - In a special eye release, Kado can begin to see in heat vision, with a contrast of orange and blue. He can see where people have recently interacted, and it can pierce through both snowstorm and sandstorm. He can see the premature signs of high-temperature attacks and will be able to dodge them more effectively. (5CP to start it, 5CP to keep it on)
  2. Tsumetaigan: Ice Eruption (Kourifunka no jutsu) - Kado activates the jutsu with Tsumetaigan, causing spikes of ice to erupt out of the ground which he controls using his eye. He can use this to create a circle of sharp and deadly ice around him or a target, or direct it at an opponent as a pillar or snake-like stream coming out of a surface. (20CP)
  3. Tsumetaigan: Initial (Shoki) - The user is surrounded by a tight-fitting and thin body of ice. It has no arms, but hovering gauntlets around the user’s hands. [20CP/ROUND|+5 END, STR]
  4. Tsumetaigan: Partial (Bubanteki) - The user now is surrounded in a bulkier version than their Shoki, with linking arms and a helmet. [40CP/ROUND|+8 END & STR]
  5. Tsumetaigan: Final (Kessho) - Proper kitted-out, the user's Kessho has thick armour, full sleeves, a large body to protect it’s user. It has a stronger sword, wings, armour with it's additions, and a large helmet-head. It is modelled to look like a Persian 'Immortal' [40CP/ROUND|+10 END, STR]
  6. Tsumetaigan: Partial (Bubanteki) [Add on] - Kado's Bubanteki spawns around him with a scimitar with both the shaft and the blade made of ice. It is made/generated in the style of a Middle Eastern blade. [Passive, works just like an item. Only active if Bubanteki is active]
  7. Tsumetaigan: Partial (Bubanteki) [Add on] - Kado's Bubanteki spawns around him with a set of nice ol' angelic wings made of ice. [Passive, works just like an item (5CP/When flying). Only active if Bubanteki is active]
  8. Tsumetaigan: Partial (Bubanteki) [Add on] - Kado's Bubanteki spawns around him an extra layer of armour made of ice that is there to increase his endurance. [Passive, only active if Bubanteki is active| +3 END]
  9. Tsumetaigan: Labyrinth of Theseus (Teseusu no Meikyu) - Reiko looks at someone or something and can slow them down with (ice-magic) his cold eyes. [40CP, -12 SPD]


  1. Kenjutsu: Sabre Technique - This technique employs the concept of chakra flow in a similar manner to the Flying Swallow and Sword of Kusanagi: Chidori Katana techniques. Through the use of chakra flow, the user channels their chakra through their swords, extending both the reach and cutting ability of the blade. (10CP - 5CP/round upkeep)
  2. Kenjutsu: Nagisengetsu - The user draws his sword but instead of holding the handle, he launches it at his opponent blocking their field of vision. He then grabs that sword in midair and slash his opponent. (10CP)
  3. Kenjutsu: True BlissThe user plunges their sword blade-first into the ground - either by dropping it or manually doing so - and as they do, hundreds of blades rise from the ground for 30 metres around, which are 6 metres tall themselves, and impale anyone unlucky enough to be above them. However, it has no safe zone for the user, and if he’s on the move, can be caught in it as well. (40CP/HIDDEN TECHNIQUE)

Medical StyleEdit

  1. Medical Style: Wrathful Strike - The user channels chakra into a blade. A strike from this technique will sever the flesh around a wound from the victims chakra network. This prevents healing, both natural and jutsu based, for several hours after the attack is made. (10CP/5CP upkeep)
  2. Medical Style: Chakra Scalpel (10CP/5CP upkeep)
  3. Chakra-Enhanced Strength - The user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their strength. (+8 to STR, 20/round)
  4. Mystical Palm Technique - Allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. Can heal self or others. Heals equal to 2 times the CP invested (20CP)


  1. Summon: Ikari (40CP)
  2. Summon: 40 Stat Points (PASSIVE)
  3. Summon: Another 40 Stat Points (PASSIVE)
  4. Summon: Rank Upgrade Jutsu - Taijutsu Specialist (PASSIVE/Grants 4 points to be spent on my summon's RU jutsus - 1 point = 10CP jutsu, 2 points = 20CP jutsu etc.)
  5. Summon: Chakra Points Times Two (PASSIVE)


  1. Stats +9
  2. Stats +9
  3. Stats +9
  4. Stats +9
  5. Stats +9

Equipment (21)Edit

  • (FEAT) Chakra Conducting Katana 'Jubaku no Okami, or Jubaku for short' (Bane of the Wolf, or Bane)- Can not break
  • (FEAT) Chainmail Armour - worn under his clothes
  • (FEAT) Wind Releasing Scroll - Used when in need to escape, Kado activates a scroll that releases wind chakra in all directions, pushing everyone away and giving him an opening to escape, or kill
  • (3) Two Smoke Bombs
  • (4) Sealing Tag
  • (2) Set of Shuriken
  • (4) Medium Armour
  • (4) Ice Bombs
  • (4) Explosive Tag


  • Ryo earned: 0
  • Ryo left: 0


Stats: 160
Strength: 28
Speed: 19
Chakra Control: 20
Endurance: 26
CP: 84
(82CP means 9 turns active, I think.)

  1. Taijutsu: Leaf Strong Wind - A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that not a single person can follow the user's movement, smashing his enemy with overwhelming strength. (20CP/2Points)
  2. Taijutsu: Heavenly Pulse Killer - An unarmed technique that uses the index and middle fingers to strike to block off the nerves in his opponent's body. Doing so puts the opponent in a situation that is equivalent to losing an arm or leg, and it requires a bit of time for the effect to fade. (20CP/2Points/If hit, active for 4turns)

Completed MissionsEdit

Quest points

  • Total: 0
  • Banked: 0
  • Reset Day: --day

S-Rank: 0

A-Rank: 0

B-Rank: 0

C-Rank: 0

D-Rank: 0

Raids: 0

Other: 0

History and StoryEdit

You can describe your character's early life here, and update this section as you take part in the subreddit.


  • His name roughly translates to mean 'Gateway to the One Mountain'.
  • His favourite food is Apricot

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