Kurai Uchiha
New kurai

Kurai after obtaining Indras armor



Personal Information
Username /u/ireallydidnt
Age 18
Gender Male
Height 6'00"
Weight 185lbs
Affiliation Konoha
Clan Uchiha
Rank Kage



Appearance and PersonalityEdit

He has long dark spikey hair, usually kept hanging down to his shoulders with dark black eyes. Kurai usually wears a plain black long sleeved shirt with a moderate v cut that shows his chest a bit, and baggy light gray pants with black sandals and bandaged calfs. He prefers to stay light, so usually he only carries a sword and some shuriken. 

Kurai is a quiet type of person. He is a great listener and the best at keeping secrets. He usually keeps to himself but isn't opposed to interacting with others. He will often watch and listen to his peers for a time before speaking or making a point himself. He also trys to treat everyone well and trys to avoid arguments simply because he believes they're a waste of time and energy. Kurai's a hard worker and gives respect to others who also work hard or contributes tons of effort. When it comes to battle, he tries to handle everything himself, so as to not put anyone else in danger. He's cool and laid back like most Uchiha.


In his endgame, Kurai is a colder person whos ninja life had hardened him into an elite warrior. He's prone to giving into his anger and is always looking to fight stronger opponents. His beliefs have shifted to those of Indra, his ancestor. He believes everyone should prove their strength and the strong are the ones who should survive. He's occasionally less hostile to some, mostly family.


  • Kurai's usual expression
  • Kurai's appearance when he first became jonin
  • Kurai doing sage training, he also had to do this upside down for extra difficulty
  • Kurai in sage mode, before he obtained the dark heart
  • Kurai in his anbu gear
  • Kurai[chunin] and sukeru when they first met

Strength: 13
Chakra Levels: 30
Chakra Control: 51
Endurance: 19 [-1]
CP: 210
Banked: 5

Sukeru, The black serpentEdit



Stats (Total:120)
Strength: 17
Speed: 27
Chakra control: 9
Endurance: 30
Banked: 1

Rank UpgradesEdit

Genin 1: Lightning chakra nature (Black)
Genin 2: Sharingan Kekkai Genkai
Chunin: Summoning Contract: Sukeru, The black serpent
Jonin: Mangekyou Sharingan
S-Rank: Genjutsu
Kage Rank: Legendary Armor


Feats earned so far: 43
Banked feats: 6

Lightning Style (Black)  Edit

  1. Lightning Lion Technique - By manipulating lightning chakra into their hand, the user can make the lightning expand to create the form of a lion. The lion remains connected to the user's hand, allowing them to control it during its attack. (10CP)
  2. Lightning Cable -  The user makes a lightning cable that attaches to any surface or object, and pulls them towards it at faster than they can run. It can also be used to "grab" items or objects. It is usually used for quick situations, to catch a running enemy, quick manuevering. Kurai uses the tether commonly as a grapple hook and retracts the lightning to shorten the tether, so he relies on his skill with chakra instead of physical strength. (5CP utility)
  3. Lightning Cloak - This technique channels a large amount of lightning chakra to the user's muscles and nerves. The lightning chakra enhances the speed that nuerons fire at thus making the user much quicker. The user is enveloped by a bright lightning cloak, even making it hard for sharingan users to track his movements. It's similar to the Raikage's lightning armor, but provides no boost in endurance. (20CP +8 SPD partial to reaction)
  4. Chidori Nagashi - By releasing the Chidori in every direction (20ft), an electrical discharge flows from the user's entire body allowing him to affect multiple enemies. When using this attack on a great number of enemies at once, it can effectively double as an instant defence. The body of the person touched by the Chidori will misinterpret the lightning nature as "electrical signals from the nerves", making its muscles contract. This causes the body to involuntarily go stiff, while at the same time receives damage. This attack can also be channelled through the ground to increase the range of the attack, but the area of the attack is narrowed more into a cone(40ft) or can be channelled through chains or thread. (20CP)

Sharingan Edit

  1. Sharingan: Attack Prediction - Improves ability to evade/counter attacks and jutsu. Adds an artificial +2 to strength and speed, affecting ability to land a hit or dodge an attack. (5 CP/round)
  2. Sharingan: Copy Ninja - Allows combatant jutsu to be copied and utilized during a single battle. All jutsu acquired in this manner are "forgotten" at the conclusion of a battle, depending on technique copied. (10-40CP)
  3. Sharingan: Chakra Vision - Allows the user to see chakra. [5cp/round]
  4. Sharingan: Genjutsu - By establishing direct eye contact with the intended opponents, the user can lock them within a genjutsu of their choosing in order to achieve various effects. (Limited to player's genjutsu feats) Passive skill, 0 CP on its own but costs of genjutsu will be deducted from player's CP.
  5. Demonic Illusion: Mirror Heaven and Earth Change- The user breaks a genjutsu that has been applied onto them and casts back a technique with identical effects onto the opponent. It's a form of illusion reversal, but in order to instantly read through a technique and cast it in return, the Sharingan's power is necessary. (10-40 CP dependent on the jutsu being reversed, equivalent CP needs to be spent. After the genjtusu is broken normal genjtusu mechanics apply, IE user's Int vs the opponents CC.
  6. Demonic Illusion: Shacking Stakes Technique- Firstly, this technique requires the use of the Genjutsu: Sharingan. The opponent is caught in the illusionary world created by the user, and the victim is tormented with the sensation of having spikes driven through their limbs. At the same time, the physical pain accompanying the illusion reveals that the greatest use this technique has is torture. (40 CP, applies a -12 endurance.)

Summoning Contract: Sukeru, The black serpentEdit

  1. Summoning Contract - Kurai can summon Sukeru, The black serpent. Sukeru noew after his transcendence has gained four appendages, a pair of both clawed arms and legs giving the appearance of a dragon (40CP)
  2. +40SP For Sukeru
  3. Barrier Jutsu: 4 points
    1. Transparent Barrier - Sukeru channels chakra through his scales, which creates an invisible barrier around him (20cp barrier, 10cp maintenance)
    2. Dragon form - Sukeru focuses his chakra and creates a chakra form of a dark dragon. He can either keep it around himself or keep it protecting others (20CP barrier, 10cp maintenace)
  4. Size buff - Sukeru has grown even larger, thus increasing his strength. [+5 STR and END ]
  5. CP boost - +40cp
  6. Summoning Tattoos - These tattoos that run along both Kurais arms allow him to summon his summons quicker, though still require blood to activate. He has one contract on each arm, so he can summon two aids. [same cost for summoning]

Mangekyou Sharingan  ​Edit


Kurai's MS


  1. Tsukuyomi - Powerful genjutsu that requires eye contact in order to be performed. Results in psychological trauma with effects ranging from severe weakness to unconsciousness, depending on the victim's CC. Applies debuffs of -5 to the victim's strength, speed, chakra control, and endurance, which last for 2 rounds. 40 CP attack; requires Genjutsu rank upgrade
  2. Amaterasu - Inextinguishable black flames that can consume everything. Flames burn slowly and damage is done over time rather than all at once, so items/clothing that have been hit could be removed. 40 CP attack (40cp)
    1. Blaze release - Using the left eye to control the Amaterasu, shape transformation can be applied to it and put it out. It can be shaped into a variety of things such as a wall, a wave, or spikes used to pierce and burn foes. Can only be applied to existing Amaterasu flames. [20 CP to shape, 10 CP to maintain form]
    2. Amaterasu cloak - The user manipulates amaterasu with such control that they coat their entire body in a cloak of black flames. It burns so hot it burns the very mositure out of the air. However, it is not as strong as raw amaterasu due to that fact the user has to shape it. (20 cp to activate /10 maintain). If overcharged, the cloak becomes a tornado of flames around the user and burns with the full power of amaterasu (40 cp activate/ 20 maintain). Basic cloak can be given to others, overcharged cannot. Only one cloak active at a time. Must use preexisting amaterasu to create cloak.
  3. Susanoo - Ribs : Ribs appear, surrounding the user and providing protection. Ribs can be broken by an intermediate attack or strong enough physical prowess (20+ Str). It costs 20 CP to activate and 10 CP/round to maintain. If it is broken it can be repaired for 20 CP.
    1. Arms - The Susano'o ribcage appears along with a set of arms attached. The ribcage functions as previously described (intermediate barrier). The arms allow Susano to attack with either a bow and arrow *or* swords and function as a 'free' 20 CP attack per round after the maintenance cost, on top of the user's ability to initiate an attack from inside the Susano'o. Upon chosing this feat select bow or swords and your Susano'o gains the weapon/s you chose to attack with. This costs 20 CP to activate (with the ribs) and then 20 CP/round to maintain.
    2. Skeletal Susano'o - A more complete version of the Susano'o forms. This upgrades the barrier aspect of Susano'o so that it can withstand either a taxing jutsu or physical attacks with 30+ strength behind them. This also upgrades the previously taken arms to a 'free' 40 CP attack if bow was taken or two 'free' 40 CP attacks if swords were taken, after the maintenance cost, and allows for an additional set of arms to be taken with the next feat. Costs 40 CP to activate and 20 CP/round to maintain.
    3. Arm Augment - Susano'o gains another set of arms, allowing for Susano'o to wield a bow and two swords. This effectively grants Susano'o an extra three attacks per round that are free after the maintenance costs of Susano'o: two 40 CP melee attacks and 1 40 CP ranged attack. This is in addition to any additional attacks initiated by the user (which cost CP). Furthermore, Susano'o still functions as an advanced barrier, able to withstand a taxing jutsu or physical attacks up to 30 strength. This costs 40 CP to activate and 40 CP/round to maintain.
    4. Amaterasu Shield - Susano'o appears with a shield of Amaterasu around it. This effectively means that Susano'o can only be broken by a taxing jutsu. Physical attacks (30+ str) can still break Susano'o, but this will transfer black fire to the attacker and result in the attacker burning to death. Susano'o retains it's ability to carry out three attacks per round that are free after the maintenance costs of Susano'o: 2 40 CP melee attacks with its swords and 1 40 CP ranged attack with its bow. These attacks are capable of transferring the black fire of Amaterasu onto their target. [40 CP to activate and 40 CP/round maintenance]

Genjutsu Edit

  1. Darkness of despair - This technique exerts an hallucinatory effect upon the eyesight, effectively blinding the opponent and allowing the user to attack unseen. Although it negates sight, it does not affect other senses. Triggered by the victim seeing a hand seal made. Applies a debuff of -12 to the victim's speed for 2 rounds

Legendary ArmorEdit

  1. Armor of Indra - After discovering he armor of Indra, the chakra that had been sealed in it returned to Kurai. This injection of his ancienthakra caused him gain red markings under hIs eyes and on his brow. The armor itself looks much liKe Madara and hashiramas except has intricate Uchiha etchings all over. Its also mainly black with red trimmings.
  2. Chakra Reserves - Chakra is stored into the armor. The user can activate the stored chakra, at which point all stored chakra is released into the user's body. This boost does not affect the effectiveness of chakra pills and can be used once per mission, but never by clones. (CP Gained: 30 for 1 feat, 65 for 2 feats, 100 for 3 feats. Restricted to 65 for jonin.)===
  3. Shroud of the king - The armor exudes chakra in the form on a cloaked tengu, which can be suppressed by the user at will. It acts as a 10cp barrier at all times on top of the normal protection armor gives. The user is able to put in more cp to enhance the barrier’s strength up to 40CP + user’s supercharge. The barrier is able to be broken just like any other barrier, however it immediately reforms the next round.

Standard ninja techniquesEdit

  1. Shadow clone - kurai creates a clone of himself that is indistinguishable from his real self [CC/10 min. Of 50CP]
  2. Stats +9
  3. Stats +9
  4. Stats +9
  5. Stats +9
  6. Stats +9
  7. Stats +9


  • (9) Military Rations Pill x3
  • (1) Uchiha pin embeded in arm [keeps constant blood flow]
  • (1) Home made cigarettes
  • (3) Blood increasing pill
  • Amethyst O-yoroiRaid item (sold for 20k)


  • Ryo earned: 172,500 
  • Ryo left: 0K ( -5k for fightnight, +5,500 tranfer from brock, 40K for feat changes, +20k for raid loot, 150k for three bullshit deaths, -2K to sokudo, literally too cool to be in the universe )


Hiro_Uchiha : Kurai considers Hiro his rival since they both were genin at the same time and have taken the chuunin exams together. now dead

Zumoni : The second member in squad 13. Kurai considers him a close friend. No longer squad mates

Utemaro : A good friend of Kurai. He hasn't seen him in a long time. presumed dead now

Malkeru_Uchiha : Kurai's sensei as leader of squad 13 and a fellow uchiha. Was deceased, now alive. presumed dead again

Jeisen_Uchiha : Kurai considers Jeisen his sensei as a fellow uchiha and lightning user. Kurai feels closer to Jeisen since he watched out for him as a genin. 

Toiyarochi_Senju : Third member of Squad 13. Kurai considers him a friend. presumed dead

Rikukara_Suzuki : A fellow leaf nin. Kurai consideres him a friend and they've gone on missions together. presumed dead

Susamo : Kurai didnt know him well but liked his style, so a freind nonetheless. Presumed dead

Yuudai : a friend that kurai quickly took a liking too. He disappeared rather early in their rrelationship. Presumed dead.

Kenji_ichiyama : another old friend. Presumed dead.

Akahito: Kurai first met him during their chunin exams and quickly built a bond. He was then killed by Nenshou.

Mitsugaki_hashiroki : a great friend of Kurai and was his anbu pupil. He's been missing and is presumed dead.

Peter_Parker : a fellow clansmen and good friend of Kurais despite everyone hating the guy. Presumed dead.

History and StoryEdit

Kurai was born into an average uchiha home outside of konoha to the south. As a kid it was his dream to be a musician. unfortunately that changed when his parents were killed mysteriously by a man wearing red armor when he and his younger brother "Hikari" were young[Kurai was 5, Hikari 3]. Kurai had to support his brother and himself so he learned to hunt from that young age. He knew they wouldn't survive unless he provided. It was during a random lion attack in the middle of the night[4 years later], that kurai was able to awaken his sharingan and survive the attack. Even though he tried as best he could, he had lost Hikari during the extended battle with the lion. The lion had tackled Kurai's younger brother off a cliff after having stunned Kurai with a deafening roar. Kurai searched and searched but never found Hikari. Kurai swore vengeance against those who had taken his loved ones. Kurai had realized over time that he was a lone wolf, and eventually stumbled across Konoha, where his father had told him the village the legendary Uzumaki Naruto had come from, and joined the academy. He thought here he would be able to become strong enough to never let any one close to him die again and avenge those who he did lose.

Genin and Chuunin life : Edit

Kurai was pretty much just a polite and determined ninja. He did several mission and built bonds with his fellow ninja. Kurai still wore his usual long black sleeved shirt and dark pants with long hair. Kurai made a rival in Nenshou after he killed his chuunin exams partner, akahito. Kurai started to build a bond with Nenshou as they missioned together, and soon took warmly to him as their paths often crossed.

Jonin life : Edit

After having killed his brother Hikari in his jonin mission, Kurai came to realize that there wasn't much he was living for anymore, he no longer had a light in his heart guiding him. He was now in the dark. The pain from ending his brothers life caused him to awaken his Mangekyou Sharingan. Kurai decided he was no longer the same person he used to be so he cut his long hair and donned a jonin vest under a tighter black longsleeve. The uchiha is now much colder, unforgiving and prone to violence. 

Kurai and Sukeru both started feeling a strange chakra so they went to the ryuchi cave to meet with the great white snake sage. The sage told them that it was dark chakra they were feeling and would have to train to use it, as no others could. The sage also told them that there used to be followers of the dark sage, a being who predominately uses the powerful dark chakra. The followers ended up unable to control the dark chakra and they turned to dangerous beasts. Kurai then throughout his sage training heard more and more of the story. He trained to be able to go under the mountain where the sage lies, surrounded by his failures for followers. The beasts have been soaking up dark chakra for centuries, as the ryuchi mountain was a natural spring for the dark chakra. A beasts escaped the mountain and caused severe damage to the sacred snake land, it was then that Kurai had to go and stop the beasts as no one else could stop this threat.

Completed MissionsEdit

Quest points

  • Total: 323
  • Banked: 
  • Reset Day: wednesday
  • This week : 3

Classified : 1

S-Rank: 11 [final kage mission] [kage] [kage]

A-Rank: 8 [kage]

B-Rank: 14 [ LA mission ],_a_noob.

C-Rank: 6 ( UNAPPROVED )

D-Rank: 0

Raids: 0

OS : 50,_a_perv_and_a_samurai,_Jeisen%27s_final_Kage_mission (TOS)

Character DevelopmentsEdit

Kurai's doubt : 8/12/13

Thoughts of light : 8/26/13

The old promise :

Enter: Sukeru : 9/7/13

RoleplaysEdit 7/20/14 7/15/14[ryo only]  7/15/14 7/7/14 7/6/14 7/3/14 5/21/14 5/13/14 5/6/14 5/20/14 5/7/14 4/24/14 4/20/14 4/6/14 4/2/14 4/1/14 3/29/14 3/26/14 3/11/14 2/27/14 12/15/14 2/12/14 2/2/14 1/26/14 1/23/14 1/22/14 1/11/14 1/14/14 1/1/14 12/31/13 10/30/12

Entrance: Toiyarochi Senju : 8/27/13

The lake :  9/4/13

An open field : 9/7/13

Fight to the death : 9/16/13 9/19/13 9/21/13 9/22/13 9/24/13 10/1/13 10/19/13

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