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Description

The Kaguya clan's kekkei genkai, the ability to manipulate their own skeletal structure.

Jutsu

Bone Clone - This is an enhanced version of the shadow clone and follows the basic shadow clone mechanics. The clone can solidify upon a fatal hit trapping weapons or limbs in a solid bone structure, functioning as a bind equal to the amount of CP left in the clone at the time of destruction. [Requires a basic shadow clone feat first; follows all other Shadow Clone rules and requires minimum of 50 CP upon creation]

Basic (10 CP) Jutsu

Dance of the Morning Glory (Nentai)- Manipulating the user's bones allows for stronger hits made with weapons or limbs [10CP /5 Upkeep]

Small Bone Weapons - The user can make a single small weapon. This could be something like a kunai, but no bigger than a standard katana.

Intermediate (20 CP) Jutsu

Hone Yoroi - The bone armor of the the Shikotsumyaku. This toughens up the user and makes them more durable. +8 End 20/CP round

Tsuyo Te - The user calcifies their fist bones making them good for punching and hitting. +8 strength 20 CP/round

Dance of of the Willow - A highly defensive dance that utilizes the users speed and dexterity to dodge and parry opponents attacks. Combining this with Shikotsumyaku allows the user to absorb hits more readily. +5 partial bonus to speed and end 20CP/turn


Taxing (40 CP) Jutsu

Shikotsuman - Creates a skeletal fuma skiruken with razor sharp edges that can be thrown. (ninjutsu)

Dance of the Clematis: Flower - Creates a large, drill shape structure of incredibly hard bone over the hand that can be used to deliver a devastating attack. (nintai)

Dance of the Seeding Fern - Countless bones rise from underground. The bones are very large and quite hard, they cover a huge expanse of ground, turning a field of grass into a field of death. The blades of bone indiscriminately slaughter whoever stands on the ground's surface. Furthermore, if this fails to bring down his foe, Shinkiro can become one with the bones, which in turn can allow him to attack an enemy unnoticed. (40 CP to use, 10 CP per round to meld and move through the bones.)


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